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Mattel - Sr. Manager Product Design - Games

CREATIVITY IS OUR SUPERPOWER. It’s our heritage and it’s also our future. Because we don’t just make toys. We create innovative products and experiences that inspire fans, entertain audiences and develop children through play. Mattel is at its best when every member of our team feels respected, included, and heard—when everyone can show up as themselves and do their best work every day. We value and share an infinite range of ideas and voices that evolve and broaden our perspectives with a reach that extends into all our brands, partners, and suppliers. The Opportunity: Mattel is looking for an experienced and imaginative Senior Manager, Product Design to help shape the future of one of the world's most iconic games portfolios. From UNO, Pictionary, Scrabble, Phase 10, Skip-Bo, Blokus, KerPlunk!, and beyond, you'll lead the design of play experiences that entertain millions of players around the world. This is a leadership role for someone who understands that great games don't happen by accident. They are built through thoughtful mechanics, relentless iteration, meaningful playtesting, and exceptional product design. You'll lead a team responsible for transforming ideas into physical products that are intuitive to learn, rewarding to master, and unmistakably Mattel. Working across Design, Marketing, Engineering, Consumer Insights, Packaging, Licensing, and Operations, you'll help define what families and friends will be playing for years to come. What Your Impact Will Be Gameplay & Innovation Lead the design and development of new gameplay experiences across Mattel's portfolio of family, party, strategy, and trading card games. Guide projects from early concept exploration through prototyping, playtesting, refinement, and final product execution. Apply game design principles, player psychology, behavioral science, and consumer insights to create experiences that are simple to learn, rewarding to play, and built for repeat engagement. Champion rapid prototyping and iterative development, using playtesting and consumer feedback to continuously improve mechanics, pacing, accessibility, and overall player experience. Identify opportunities to reinvent classic brands while developing entirely new ways to play. Product Design Excellence Lead the physical design of products, translating gameplay into intuitive, beautifully crafted components and experiences. Partner closely with Engineering and Packaging to balance creativity with manufacturing feasibility, quality, cost, and sustainability. Drive thoughtful decisions around materials, component design, ergonomics, visual hierarchy, and tactile interaction. Review prototypes and production samples to ensure the integrity of the gameplay experience is preserved through manufacturing. Creative Leadership Lead, coach, and develop a team of Product Designers, creating an environment where curiosity, experimentation, and creative excellence thrive. Establish clear priorities while balancing multiple development programs across varying timelines and levels of complexity. Foster a culture of constructive critique, collaboration, and continuous learning. Build strong partnerships across Marketing, Consumer Insights, Engineering, Packaging, Licensing, Operations, and external development partners. Execution & Continuous Improvement Drive projects from concept through commercialization, ensuring products launch on time, on budget, and at the highest quality standards. Anticipate risks, solve complex design challenges, and make informed tradeoffs throughout development. Improve design processes, workflows, and best practices that enable faster innovation and stronger collaboration across the Games organization. What We’re Looking For 8+ years of experience designing tabletop, card, party, strategy, or family games, with a strong understanding of what creates engaging, enduring gameplay. Experience leading the complete game development process, including ideation, game mechanics, prototyping, playtesting, balancing, iteration, and product commercialization. 3+ years of experience leading and developing high-performing creative teams. Demonstrated success bringing physical consumer products from concept through manufacturing. Strong understanding of player motivation, game systems, probability, progression, accessibility, and player experience design. Knowledge of consumer product development, manufacturing processes, materials, tooling, and production constraints. Proven ability to influence cross-functional teams and successfully lead complex product development programs. Strong communication, storytelling, and presentation skills. Passion for games, curiosity about how people play, and a desire to create products that become part of family traditions. Bonus Points If You Have Experience shipping commercially successful tabletop or card games. Experience facilitating structured playtesting, game balancing, and consumer research. Experience working across licensed entertainment brands or global product development organizations. Familiarity with modern tabletop gaming trends and mechanics across hobby and mass-market categories. A genuine love of games and play, whether that's inventing mechanics, hosting game nights, collecting modern board games, or simply believing that bringing people together through play is one of the best jobs in the world. The pay range is indicative of projected hiring range, however base pay will be determined based on a candidate’s work location, skills and experience. Mattel offers competitive total pay programs, comprehensive benefits, and resources to help empower a culture where every employee can reach their full potential. Don’t meet every single requirement? At Mattel, we are dedicated to an inclusive workplace and a culture of belonging. If you’re excited about this role but your past experience doesn’t align perfectly with every qualification in the job description, we still encourage you to apply. You may be just the right candidate for this or other roles. Join Mattel's Talent Community and start receiving exciting updates about our company, our employees, and our culture. Also, interested in signing up for job alerts? Do so here! How We Work We are a purpose driven company aiming to empower generations to explore the wonder of childhood and reach their full potential. We live up to our purpose employing the following behaviors We collaborate Being a part of Mattel means being part of one team with shared values and common goals. Every person counts and working closely together always brings better results. Partnership is our process and our collective capabilities is our superpower. We innovate At Mattel we always aim to find new and better ways to create innovative products and experiences. No matter where you work in the organization, you can always make a difference and have real impact. We welcome new ideas and value new initiatives that challenge conventional thinking. We execute We are a performance-driven company. We strive for excellence and are focused on pursuing best-in-class outcomes. We believe in accountability and ownership and know that our people are at their best when they are empowered to create and deliver results. Who We Are Mattel is a leading global toy and family entertainment company and owner of one of the most iconic brand portfolios in the world. We engage consumers and fans through our franchise brands, including Barbie, Hot Wheels, Fisher-Price, American Girl, Thomas & Friends, UNO, Masters of the Universe, Matchbox, Monster High, MEGA and Polly Pocket, as well as other popular properties that we own or license in partnership with global entertainment companies. Our offerings include toys, content, consumer products, digital and live experiences. Our products are sold in collaboration with the world’s leading retail and ecommerce companies. Since its founding in 1945, Mattel is proud to be a trusted partner in empowering generations to explore the wonder of childhood and reach their full potential. Mattel’s award-winning workplace culture has been recognized by Forbes, Fast Company, Newsweek, Great Place to Work, TIME, and more. Visit us at https //jobs.mattel.com/ and www.instagram.com/MattelCareers . Beware of recruiting scams Mattel will only contact you through official @mattel.com or @smartrecruiters.com email addresses and will never ask for payment or sensitive personal information during the hiring process.

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Katherine Kaiser: The World Of Test Modes and Revision Numbers In Bop It

Hey, it's Katherine.   I have discovered many unique things with Bop It in the almost 18 years I've been into it. But one of the most fascinating things to me that I've discovered is called a Test Mode.   A Test Mode is a manufacturing technique that allows you to hold a combination of actions on the Bop It, and either take a battery out and reinsert it, or press the RESET button if it has one, and then it can do a number of things, almost like a debug or a diagnostic mode.   From there, you can test the actions, the speaker (projected with a high frequency sine wave), microphone, accelerometer, lights, whatever else. And it will even allow you to hear every sound programmed into the microcontroller in the main circuit board. It plays every voice clip, every beat of the game, and the newer ones from 2020 to now do every single number from 1 to 100.   As well as testing all of these things, there is one thing in the Test Mode that I log in my archive and on my website, and that's what's called a Revision Number. It's basically the programming version number, and some Bop It units will have several revisions with different Revision Numbers because they fixed the speaker quality, or they fixed something in the sound Test Mode, or adjusted the programming of the way it's played. Think of it as kind of like your iPhone. You have your iPhone's iOS version and when you do a software update, it will change to either a 'X.1 or a 'X.0.1' or whatever it may be. Well, with a Bop It, Hasbro and manufacturers can't connect the Bop It to the internet to perform a software update to a new version, so Hasbro releases a second unit with the new revision.   I've logged over 200 Revision Numbers on my website, and I have them color-coded between confirmed, not confirmed, international confirmed, international not confirmed, and also some internal test numbers I found once when researching. And yes, international versions of Bop It, even if they're the same Bop It unit, they'll have different Revision Numbers.   Revision Number formats have changed a lot over the last 30 years that Bop It has been around. They went from just a number, to putting 'Score' before the number, and in the current era, they have the Retail SKU number, the region, and then the number. The last format of Bop It that I mentioned here has a computerized female voice reporting the Revision Number, and I could not find any information about the voice whatsoever online, and as she has been reporting in the Bop Its since 2021, I decided to give her a name earlier this year on my YouTube channel. Her name is GWEN. GWEN is an acronym that stands for 'Girl Who Enunciates Numbers'. It's been a canon piece of lore on my channel since March 2026.   Now, I will mention that some Bop It versions may not have a Revision Number at all (the 2002 release in the main lineup doesn't), and there's one from this year that doesn't even have a Test Mode, as it was made by another company though licensed by Hasbro.   Test Modes and Revision Numbers have definitely been some of the most interesting pieces of Bop It in my archiving. But the last thing I'll mention is something I actually found on accident earlier this year.   In the Bop It! Bounce (2010), if you go into a segment of the Test Mode, and you mess around with the two buttons a bit, it will announce a huge number: 268,435,455. And I thought, that can't be the cap total for the game to score up to. Well, then I got out of Test Mode, and that number did transfer over to my 'Total Hits' which was an accumulative game lifetime total. I played it and attempted to add a few more points to the total. After turning the game off and then back on again, it still said the same number: 268,435,455 Total Hits. I thought, what is going on here? And then, it hit me...   Bop It programming is made of code, and technical code like this is typically binary, right? Bingo. I looked to see if 268,435,455 was a number in binary where all the switches were on (all 1s), and... it was. 268,435,455 is 2²⁸ - 1 (since 0 counts as a number in this; from 0 to 268,435,455 meaning there's 268,435,456 numbers), which in binary is 28 consecutive 1s, and that's why it wouldn't budge past 268,435,455: because one more than that could break the code and crash the game. Programming has its limits.   All in all, Revision Numbers and Test Modes and the many hidden secrets in programming are by far one of my favorite things to uncover when it comes to Bop It archiving. I've looked through the circuit boards before when taking Bop It units apart sometimes, and I recognize a lot of the stuff in there too, since I used to play with a circuit making set when I was a teenager. But as for everyone else on my YouTube channel, it's more fun to do the Test Mode, find out the Revision Number (especially with new releases of Bop It), and then play all the sounds in the game.   I did my first Bop It Test Mode on video on September 7, 2016. I didn't have a YouTube channel yet when I made that, but I am celebrating 10 Years Of Test Modes with a video tonight to celebrate my first Test Mode.

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