In this special two part interview, creative powerhouse Brent Bushnell dives deep into Two Bit Circus, educating through hands-on play & STEAM-based programs, creating some of the first virtual realit...y attractions since the 90's, and much more. Stay tuned for Part 2!Show more
Fellow content creator and inventor Tim Walsh returns to Hidden Role to discuss 30 years of Blurt! and the 30th Anniversary Edition of the game, out now! Tim also reflects on more than thirty years in... the toy and game industry and talks about his show, Seize the Play, which delves into the history of iconic toys and games and the inventors who made them.Show more
Connie Vogelmann is lightning in a bottle! Apiary & Wyrmspan were both among the top 20 hottest games on Board Game Geek... and they are her first games! In today's episode she shares her game design ...process, shines a light on the magic of bee waggle dances, and gives some excellent advice for new game designers. --- Hidden Role Podcast is also available on most major podcast networks!Show more
Robert "Bob" Fuhrer is for the toy industry what a producer is for the film industry; a mastermind who brings together creatives, engineers, and business minds to put out incredible toy products. In t...oday's episode, he shares stories from his incredible career and advice for anyone who wants to succeed in the industry.Show more
When Tom Dusenberry was the CEO of Hasbro Interactive, he negotiated the purchases of some of the today's biggest toy and game brands, from companies like Atari, Wizards of the Coast and Avalon HIll, ...to video games like Rollercoaster Tycoon. In today's episode, Tom gives us his insight from decades in the industry, including the secret of what makes a successful toy or game....Show more
When master game designer Matt Leacock started out, it wasn't about the money, it was about making the best game possible! In part one of this two parter, we go deep into the creation of the hit board...game, Pandemic. Learn Matt's design philosophy and get a glimpse at how a big success can grow from a really solid game. In Part 2, we'll be discussing best practices in game design and much, much more!Show more
After many years in the toy and game industry, Scott Brown and Tim Swindle have teamed up to bring a brand new sport into the world... PaddleSmash! In this episode, we gain some fantastic insight into... the challenges and thrills of launching a brand new product from inception to launch. --- Check out PaddleSmash: https://paddlesmash.com/Show more
Daryl is well known for traveling to most Toy and Game conventions every year, and in today's episode he tells us why attending conventions has been integral to his career as a board game designer. He... breaks down why both inventors and companies benefit from attending conventions and gives advice on traversing the convention circuit to pitch your toy and game idea.Show more
Ed Gartin is an expert in inventor relations, bringing together Toy & Game companies and the creatives want to bring their inventions to the world. In today's episode, he shares what he looks for in a... pitch as well as crazy stories from his twenty years in the industry.Show more
What goes into a great game? There's no easy answer, but Matt Leacock, creator of Pandemic and master game designer, might just know the answer! Join us as he dives into game theory, good feedback, cr...afting the play experience, and much more! --- Learn when Daybreak launches: https://www.daybreakgame.org/ Keep up with Matt Leacock: https://www.leacock.com/ https://twitter.com/mattleacock https://www.facebook.com/matt.leacockShow more