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Daryl is well known for traveling to most Toy and Game conventions every year, and in today\'s episode he tells us why attending conventions has been integral to his career as a board game designer. ...

    Hi Ivy! Thank you for taking time for an interview with us. Let\'s start with your roles and responsibilities in our industry?    I am a product design manager, currently ...

Tim Walsh’s WHAM-O Super Book, published in 2018 for the 70-year anniversary of the company, is a colorful, eye-catching celebration of all the fun WHAM-O has created over the years. Walking rea...

This month, What is the Sentence? (WITS) educational board game launched their crowdfunding campaign on Indiegogo in hopes to raise their next round of funding to further educational gaming and learni...

Musings on Life Balance (Not Work-Life Balance) By Nancy Zwiers   People in my circles are quibbling over terminology:  is it Work-Life Balance or is it Work-Life Integration?  Both ...

Hi, Genna! Thank you for sharing your anniversary with us! What has kept you motivated to stay in the toy industry?   I can’t believe I\'ve been working in toys and licensing for over...

Toyland: The High Stakes Game of the Toy Industry, by Sydney Ladensohn Stern and Ted Schoenhaus, combines storytelling with an informative, in-depth exposition of everything to do with the toys and ga...

Your teams have worked hard for probably a year or two on your top new toy introductions, and they’re finally at retail or ready to ship - Congratulations!  Now wouldn’t it be amazing...

I Cannot Remain Silent: My Abortion Story By Nancy Zwiers   Note: I originally published this article on LinkedIn in December 2021, when it became clear that abortion rights were under threat ...

About Jenga: The Remarkable Business of Creating a Game that Became a Household Name, written by its creator, Leslie Scott, takes readers along for the journey of how Jenga, which began as a game play...

Tait & Lily, Inventors of Betcha Can't!